A Class 3 Entity (that is part of the Classification System).
Secondary Canon[]
Ghostbusters Role-Playing Game[]
Class III: Anonymous Hauntings. Distinct human form and personality is evident, but former identity (i.e., as a living being) is not established. If established, ghost is reassigned as Class IV. Often difficult to deal with, Class III ghosts generally possess sophisticated means of defense.
Legion Comics[]
List of Entities[]
Ghostbusters: The Video Game (Realistic Versions)[]
List of Entities[]
- Bellhop Ghost
- Construction Worker Ghost
- Cook Ghost
- Cultist
- Cultist Summoner
- Pappy Sargassi
- Possessed Human
- Possessed Statue
Ghostbusters: The Video Game Stylized[]
List of Entities[]
IDW Comics[]
Class 3 entities are humanoid and exhibit general behavior. The types of manifestations vary from a corporeal form virtually indistinguishable from a living person to a mockery of humanity, with distended features and exaggerated behaviors. The constant factor of a Class 3 is their identity is unknown, potentially to themselves as well. [1] Identifying an entity has varied results. A Class 3 who knows its identity will either pass on to the next plane of existence or more fully resist the urge. [2]
List of Entities[]
Ghostbusters: The Board Game[]
List of Entities[]
Animated Series Class 3[]
The animated series doesn't follow the same rules as RPG and can go higher. To read more about it go to Animated Classifications.
References[]
- ↑ Ray Stantz (2017). IDW Comics- "Ghostbusters 101 #1" (2017) (Comic p.7). Ray Stantz says: "And that's the real difference between Classes 3 and 4 – knowing who they are. Never forget that identity is a powerful thing, you know – as a tool, as weapon – even moreso in the afterlife than it is otherwise."
- ↑ Ghostbusters 101 Class Notes (2017). IDW Comics- "Ghostbusters 101 #1" (2017) (Comic p.23). Class Notes reads: "Class 3 manifestations are recognizably humanoid in form and general behavior, but beyond that, the sky's the limit. They can present as corporeal (solid form/tangible) and be virtually indistinguishable from a person -- except for the ability to do things like vanish into thin air, or spin their head around -- or they can look like a mockery of humanity, with distended features and exaggerated behaviors. The constant of class 3 is that, typically, their human identity – if they had one – is unknown, potentially even to them. Figuring that out can result in a no-fuss conclusion to a Class 3 haunting, or it can simply give the entity an identity, which can and often does allow them to more fully resist that call to the next plane of existence."