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A Class 6 Entity (that is part of the Classification System) are animal-like ghosts and act mostly like living animals.

Class6

Secondary Canon[]

Ghostbusters Role-Playing Game[]

Class VI: Ghosts from lower life forms. A giant penguin was once seen attacking a mugger in Central Park. Later, it was discovered that the penguin was a ghost. Unique solutions are often required to handle these entities, including research into habitats, allergies, natural enemies, etc.

Ghostbusters: The Video Game (Realistic Versions)[]

List of Entities[]

Ghostbusters: The Video Game Stylized[]

List of Entities[]

IDW Comics[]

A Class 6 entity manifest in forms and behaviors that are exclusively animal in nature. While they match the appetites and instincts of their living counterpart, a Class 6 can manifest in varying sizes.[1]

List of Entities[]

Ghostbusters: The Board Game[]

List of Entities[]

Animated Series Class 6[]

The animated series doesn't follow the same rules as RPG and can go higher. To read more about it go to Animated Classifications.

References[]

  1. Ghostbusters 101 Class Notes (2017). IDW Comics- "Ghostbusters 101 #1" (2017) (Comic p.23). Class Notes reads: "Like a class 3, a class 6 is recognizable in form and behavior -- but that form and those behaviors are exclusively animal in nature. With appetites and instincts to match their living counterparts, class 6 entities can make for some of the most dangerous regularly appearing manifestations. Especially as they are not necessarily restricted to a particular size and sometimes they figure that out."
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