A Class 6 Entity (that is part of the Classification System) are animal-like ghosts and act mostly like living animals.
Secondary Canon[]
Ghostbusters Role-Playing Game[]
Class VI: Ghosts from lower life forms. A giant penguin was once seen attacking a mugger in Central Park. Later, it was discovered that the penguin was a ghost. Unique solutions are often required to handle these entities, including research into habitats, allergies, natural enemies, etc.
Ghostbusters: The Video Game (Realistic Versions)[]
List of Entities[]
- Azetlor
- Black Slime Monster
- Book Centurion
- Book Golem
- Grave Fiend
- Grave Monster
- Keyhead Monster
- Kitchen Golem
- Marshmallow Shambler
- Paper Construct
- Spider Crawler
- Spider Witch
- Stone Gargoyle
- Venom Crawler
Ghostbusters: The Video Game Stylized[]
List of Entities[]
- Black Slime Elemental
- Black Slime Scuttler
- Cemetery Crawler
- Cultist
- Gargoyle
- Stone Angel
- Gravedigger Ghost
- Imp Demon
- Slime Lab Elemental
- Spider Witch
IDW Comics[]
A Class 6 entity manifest in forms and behaviors that are exclusively animal in nature. While they match the appetites and instincts of their living counterpart, a Class 6 can manifest in varying sizes.[1]
List of Entities[]
Ghostbusters: The Board Game[]
List of Entities[]
Animated Series Class 6[]
The animated series doesn't follow the same rules as RPG and can go higher. To read more about it go to Animated Classifications.
References[]
- ↑ Ghostbusters 101 Class Notes (2017). IDW Comics- "Ghostbusters 101 #1" (2017) (Comic p.23). Class Notes reads: "Like a class 3, a class 6 is recognizable in form and behavior -- but that form and those behaviors are exclusively animal in nature. With appetites and instincts to match their living counterparts, class 6 entities can make for some of the most dangerous regularly appearing manifestations. Especially as they are not necessarily restricted to a particular size and sometimes they figure that out."