A Class 7 Entity (that is part of the Classification System) are gods and demons, and are very powerful.
Secondary Canon[]
Ghostbusters Role-Playing Game[]
Class VII: Metaspectres. Obsessively malevolent, exceptionally powerful, and exhibiting control over subordinate forms, such entities are potentially very dangerous. These are often identified by primitive cultures as "Demons". Entities which fit this classification include Gozer, Vinz Clortho, and Zuul. Neutralizing them is usually a problematic undertaking at best. Most standard procedures are futile. The most realistic plan is to take measures to prevent these things from entering this sphere of influence in the first place.
List of Entities based on The RPG Guidelines[]
Ghostbusters: The Video Game (Realistic Versions)[]
List of Entities[]
Ghostbusters: The Video Game Stylized[]
List of Entities[]
- Black Slime Behemoth
- Book Golem
- Chef Ghost
- Gozerian Servitor
- Grave Golem
- Ivo Shandor
- Library ghost
- Spider Witch
- Stay Puft Marshmallow Man
- Tyrannosaurus Rex Skeleton
- Vigo
IDW Comics[]
A Class 7 entity is the most powerful class and includes godlike beings, demons, and other powerful manifestations. They are capable of communication with humans and are not totally alien in their thought processes, desires, emotional needs, and their origins. Class 7 entities are to be avoided and usually luck is the only way to survive an encounter. [1]
List of Entities[]
Ghostbusters: The Board Game[]
List of Entities[]
- Boogaloo
- Gozer
- Stay Puft Marshmallow Man
Animated Series Class 7[]
The animated series doesn't follow the same rules as RPG and can go higher. To read more about it go to Animated Classifications.
References[]
- ↑ Ghostbusters 101 Class Notes (2017). IDW Comics- "Ghostbusters 101 #1" (2017) (Comic p.23). Class Notes reads: "The most powerful class, which includes godlike beings, demons, and other powerful manifestations. While they are capable of communication with human beings, they are not totally alien in their thought processes, desires, emotional needs, and yes, more often than not, their origins. This is an entity we do not want to meet, as luck is usually the only way to survive an encounter."