Ghostbusters: The Video Game is a video game based on the Ghostbusters and Ghostbusters II published by Atari. The game was released on June 16, 2009 in the U.S. for all but the PlayStation Portable (PSP), which was released the day before Halloween 2009 and June 19 in Europe for the PlayStation 3 (PS3) and PlayStation 2 (PS2) (However, the rest of the versions were released around late autumn 2009). The Official Game Guide Paperback was also released on the 16th.

The game's storyline was written by Terminal Reality with support and rewrites by Dan Aykroyd and Harold Ramis, the writers of the original films. They, along with Bill Murray and Ernie Hudson, had their voices and likenesses added to the game. Several supporting cast members, such as William Atherton (Walter Peck), Brian Doyle-Murray (as the new mayor of New York) and Annie Potts (Janine Melnitz) also did so; however, Rick Moranis (Louis Tully) and Sigourney Weaver (Dana Barrett) declined to be a part of the game during the making. However, Sigourney Weaver is interested in being part of Ghostbusters III. A new love interest for Peter is introduced named Dr. Ilyssa Selwyn (portrayed by Alyssa Milano).


There are three major versions of the game released. One version uses a more realistic aesthetic while the other version uses a more stylized aesthetic. The third sporting a different all around gaming features including driving the Ecto-1. Both have the same basic story and same basic dialogue given by the actors. However, many ghosts are different, and the story reflects that in many spots.

The realistic version of the game by developers Terminal Reality was released for the following:

To read more on the Realistic Version of the game, go here. (Includes list of ghosts, level articles and other links related to the Realistic Version.)

The stylized version of the game by developers Red Fly Studio was released for the following:

To read more on the Stylized Version of the game, go here. (Includes list of ghosts, level articles and other links related to the Stylized Version.)

The stylized portable version of the game being developed by Zen Studios and uses the same stylized aesthetic as the versions being developed by Redfly Studios. It is being released for the following:

To read more on the Stylized Portable Version of the game, go here. (Includes list of ghosts, level articles and other links related to the Stylized Portable Version.)

Comparing versions/gameplayEdit

Each version of the game has its gameplay differences: Terminal Reality has the game play of their version as "Gears of War Light". Their version has a stricter emphasis on action than the version being developed by Redfly which makes use of puzzle elements. Another difference is that the Redfly version has optional local multiplayer for the entirety of the main game whereas the Terminal Reality version has included on-line multiplayer content separate from the main story. Both make use of Terminal Reality's proprietary "Infernal Engine" for advanced in-game physics that integral to game play. This is true especially in the Terminal Reality version because the amount of money earned for buying new equipment decreases the more the player makes use of the destructible environments. Conversely, special achievements, trophies, etc. will be awarded to players who take the time to destroy specific things and or all things.


The events of the game occur during Thanksgiving [3] 1991, two years after the events in Ghostbusters II and seven after Ghostbusters. Players portray a new recruit hired to test Egon Spengler and Ray Stantz's new equipment, during a recent rise of paranormal activity.

The game opens at the New York Natural History Museum. One of the museum's night guards is watching TV (where an ad for the Ghostbusters is running) rather than paying attention to the security monitors. His attention is suddenly gained however, when he notices a disturbance in the Gozer exhibit on one of the monitors. He notifies one of the guards on duty and orders him to investigate. As that guard checks the exhibit, a woman appears from the shadows and runs past him. Before he can stop her, he turns and is struck with a paranormal force which continues to spread throughout the city. The game then transitions to the firehouse where the player (as the Rookie) reports for their first day as a Ghostbuster. His introduction is cut short however, when that same paranormal force passes through the building and causes Slimer to escape from his visible containment unit. Knowing that Slimer would return to the Sedgewick Hotel, the Ghostbusters leave immediately to recapture him.

Upon their arrival, the Ghostbusters are confronted by the Manager of the Sedgewick who is naturally upset over the return of Slimer. The Ghostbusters proceed to capture him with the assurance that they are now bonded municipal employees, as well as that any damages will be paid for by the City of New York. Along the way they meet the mysterious woman from the Museum, but she is in no mood to chat. During their search for Slimer, the Ghostbusters discover that there are now multiple ghosts which are now inhabiting the Sedgewick Hotel and decide to investigate further. The amount of paranormal activity proves to be so great that they eventually call Dr. Winston Zeddemore in from his day off to aid them. When he finally arrives, however, he informs them that their troubles are far worse than anything the Ghostbusters had encountered before this.

The Stay Puft Marshmallow Man had somehow returned to New York City. What's worse is that he is now capable of spawning small marshmallow creatures. The Ghostbusters fight their way past his "Marshmallow Minions" until they reach the top of a building where they discover that Stay Puft is attacking that same woman from the Museum and the Sedgewick. The Ghostbusters save her from any immediate harm, during which she reveals that her name is Dr. Ilyssa Selwyn. Selwyn is, apparently, an expert on Gozerian lore who was brought in to supervise the World of Gozer exhibit at the Museum. There isn't much time for conversation, however, because Stay-Puft is still laying waste to the city. The Rookie, along with Dr. Selwyn and the boys in grey head to the roof to distract Stay Puft while Drs. Spengler and Zeddemore ready a new type of trap attached to the Ecto-1. It turns out that the new trap isn't needed after all because the Rookie, Stantz and Venkman manage to defeat Stay Puft by knocking him to the ground and splattering across the block.

Back at the fire house, Dr. Spengler decides he would like to run some tests on Dr. Selwyn to determine why it was that Stay Puft (and presumably Gozer) were interested in her. However, they are soon visited by Mayor Jock Mulligan and Walter Peck. Mulligan explains that, due to pressure from City Council, he has assigned Peck to be the liaison between the City and the Ghostbusters as part of a new office called P.C.O.C. (pronounced peacock). Now, despite their animosity towards one another, Peck and the Ghostbusters are forced into a reciprocal relationship because they depend on one another for employment. Upon further discussion, the Ghostbusters agree that they should go investigate at the museum where the catalyst for the paranormal disturbance began. Before they can leave however, they receive a call from the New York Public Library and decide to stop there first on their way to the Museum.

At the New York Public Library, the Ghostbusters discover that the Grey Lady (a.k.a the first ghost the Ghostbusters ever encountered) is in possession of a Gozerian Codex and that it would be very useful should Gozer, in fact, be returning. Their investigation into the matter reveals that her name was once Eleanor Twitty and she was the Chief Librarian there at one time. The details of her life are few but it is revealed that she was romantically involved with a gentleman known as "the Collector" because of his acquisition of many rare books. He used Ms. Twitty to gain access to rare materials but when she found out she left him. Enraged, "The Collector" murdered her. Now her spirit is bound to the library to protect the Gozerian Codex from the Collector. The Ghostbusters eventually find Ms. Twitty and capture her- but not without the suspicion that it was far too easy to do so. Their suspicions are confirmed when a "Spirit Door" is revealed, leading into the ghost world. The Ghostbusters travel through the ghost world until they come across the spirit of the Collector, who has taken the form of a giant worm with tendrils protruding from it. After a fierce battle, the Ghostbusters are able to return to the real world. On arriving, they notice that there is some strange marking with 4 lights on the Door, but then one light goes out, indicating to them that whatever it was it must now be turned off. Knowing for certain that there must be something major occurring, the Ghostbusters then rush to the Museum to the get the answers they need to unravel this mystery.

At the Museum the Ghostbusters again find themselves embroiled in a full blown spiritual manifestation (possibly due to certain exhibits having been created by known Gozerian worshipper, doctor and architect, Ivo Shandor). They battle spirits of the various artifacts and spirits with new levels of power- namely, possessing the bodies of the living. Luckily the Ghostbusters have the Slime Blower Mk. II (loaded with the "mood slime" from Ghostbusters II) and are able to use it to dispel the spirits from their human hosts such as the one who had taken the body of Walter Peck. The Ghostbusters again noticed the strange symbol but with time with only two glowing lights on it. Their triumph is short lived, however, because Walter Peck, furious at the damage created and his being hosed down by slime, swears that he's going to revoke the Ghostbusters' license and shut down their containment grid. Again.

Back at the Firehouse the Ghostbusters know they don't have much time to solve the mystery of this phenomenon before Peck shuts them down. Dr. Selwyn mentions that she recognizes the symbol that the Ghostbusters had seen and explains that many of her colleagues believed it to be an old constellation. They soon figure out that it is, in fact, a map of points where the spirit realm converges with the real world. Also, the points correspond to locations in New York City. One light was the Library, one was the Museum and the next one is back at the Sedgewick Hotel. So there they must return to close that portal and further learn the truth behind these events.

The Sedgewick Hotel is closed for repairs after the last visit from the Ghostbusters but they force their way in anyway. While inside they notice a number of spiritual imprints of people who had once lived and worked there going about their business as they had in life. Some were harmless but others were malevolent, such as the Spider Witch. The spirit of the Spider Witch, a woman who had lived in the hotel many years ago had trapped the Manager there and he explains to the Ghosbusters that they are now imprisoned too. Knowing that the only way to escape is to confront the Spider Witch, the Ghostbusters proceed to search for her though she has laid many tricks and traps to stop them. They learn that she lived in room 1221 (the same floor Slimer inhabited) and that it held a spirit door to the secret 13th floor. Dr. Spengler and the Rookie eventually find the Spider Witch, defeat her and shut down the doorway she is guarding, causing yet another light on the symbol to go dark.

The next place on the map is the middle of the East River. Luckily Dr. Stantz restored an old tugboat and commissioned it as the Ecto-8 for just such an emergency. Going to the spot on the map, the Ghostbusters find themselves on an island, upon which is Shandor Castle, the home of the late Ivo Shandor which had disappeared beneath the water mysteriously after his death. Upon landing the Ghostbusters are ambushed by a number of spirits and a secret trap door opens, causing the Rookie to plummet below. He awakes soon after and realizes that he must find the other Ghostbusters. Working his way up from the depths of Shandor Castle, he discovers that this castle has been producing large quantities of slime and may in fact be the source of the rivers of slime which ran beneath the streets of New York during the resurrection of Vigo the Carpathian two years prior. He works his way up further to find the other Ghostbusters have been captured but soon frees them. They are forced to fight a young Sloar, a creature made entirely of the mysterious slime, who is the guardian of the last spirit door. This is not before they notice a painting on the wall of a woman who looks surprisingly like Dr. Selwyn. They quickly defeat the Sloar which causes the magic keeping Shandor Castle afloat to dissipate. The island begins to sink again, and the Ghostbusters make a run back to Ecto-8 and escape before Shandor Castle is again consumed by the waves.

Upon returning to the firehouse, the Ghostbusters learn that Dr. Selwyn has been kidnapped and the containment grid has been shut down. Knowing that Peck had threatened to do this, they reason that it was he who was behind this all along and that he has kidnapped Dr. Selwyn. Hearing that paranormal activity is increasing in Central Park, the Ghostbusters decide to go there to search for Dr. Selwyn and Walter Peck. Once the Ghostbusters arrive they are forced to deal with many different types of powerful spirits traveling through and under graveyards in their quest. They eventually release a portal into the ghost world and come upon a large castle. The Ghostbusters fight their way inside to confront Peck but discover that both Dr. Selwyn and Peck are restrained and that the mastermind behind it all was none other than Mayor Jock Mulligan, who was possessed by the spirit of Ivo Shandor. Shandor had decided that Gozer was unfit for his worship and that he himself shall be the destroyer. However, he failed to merge the real world and the ghost world through the power of the spirit doors. There was another way for him to claim godhood, however. Through enough spiritual turbulence and the blood of his own line (Ilyssa), Ivo Shandor could ascend the levels of being a mere mortal's spirit to that of a god. But before he could perform his sacrifice he was weakened by the Ghostbusters and thrown back into a deep ghost world, with the Ghostbusters taken along for the ride. Atop the steps of an otherworldly temple, the Ghosbusters are now again faced with the need to cross their proton streams and seal Shandor away permanently. The force of doing so throws them back into the real world where they revive Dr. Selwyn and Mayor Mulligan and release Walter Peck.

The game then ends with Dr. Venkman finally having won the affection of Dr. Selwyn and saved the world from destruction. But with the spirit realm pushed back there just isn't enough work to support five Ghostbusters. In light of this, Dr. Venkman offers the Rookie a franchise opportunity in another city such as Chicago, Cincinnati, or Los Angeles. Slimer escapes again and flies into the screen as the Ghostbusters theme starts to play and the credits begin.


For more information, see Prototype and Development and Advertising


Game Preview Clip Image

Sony was looking for a developer of their own to create a Ghostbusters game. Vivendi Universal took on the project with developer Terminal Reality. Around 2005-2006, a prototype demo was created in the style of Resident Evil game play. It was a hotel level where the player had to track Slimer with a P.K.E. Meter. Slimer would zoom past, a woman would scream, and Slimer would reappear with a towel on. The demo didn't test well because people wanted to shoot. [4] Terminal began working on the first build but were not allowed to talk about the game at all until October 2008. Development on the game was kept secret. A few months later, coincidentally, Zootfly tried to get Sony to green light their Ghostbusters game. Sony declined and Zootfly, without permission, released the demo on January 10, 2007. Sony quickly had them take the demo down. [5] Ultimately, ZootFly will be instead developing a similar game named TimeO based on their Ghostbusters prototype.

In an interview on a television show, Ghostbusters creator Dan Aykroyd confirmed that the game is essentially Ghostbusters III. The previously mentioned "Ghostbusters In Hell" plotline often associated with a third movie is not being used for the game, although Aykroyd previously announced the possibility of a computer-generated film based on that script. However, Aykroyd also claimed this game will feature elements of that script while being treated as a computer-generated film.

Texas based Redfly Studios was approached to create a version for the Nintendo Wii, although they were currently under way with another Wii project called "Mushroom Men: The Spore Wars", They knew it was too great an opportunity to pass on. Once having accepted the task, Redfly decided that doing a direct port of Terminal Reality's version would be infeasible due to the relative lack of processing power of the Wii. Instead they chose to create a new game from the ground up using a more stylized cartoon aesthetic. The game itself however will share the same story, plot points, music and voice acting as the version being developed by Terminal Reality.


Game Informer December 2007 Cover

In November 2007, Game Informer magazine revealed its December cover, which sported the Ghostbusters logo, announcing a "world exclusive premiere" of the game. The first actual gameplay video (taken from the Xbox 360 build) was shown on G4TV's X-Play, featuring a level where the player (partnered with Egon Spengler and Ray Stantz) chases Slimer around the Sedgewick Hotel. Other characters who have been confirmed to appear in the game in the magazine from the first film are the librarian ghost and the Stay Puft Marshmallow Man and from the second film, Vigo and the Scoleri Brothers.

On May 9, 2008, Spike TV aired an episode of GameTrailers featuring a story on the game. They confirmed features such as the Slime Tether device and an appearance by Gozer.

Around the beginning of July 2008, Bill Murray recorded lines after numerous cancellations. Up until that point, it wasn't known if he was going to be part of the game. Ernie Hudson and Dan Aykroyd recorded some of the lines he didn't. The development team had several back-up plans such as Peter moving to Paris with Dana Barrett.[6] [7]

On July 28, 2008 Activision Blizzard (the publisher of Vivendi's and Sierra's titles) announced that only five franchises would be released through Activision. Ghostbusters was not one of them and was put in developmental limbo following the announcement. The Sierra PR team later confirmed that the game was not and would not be canceled.

In October 2008, Variety reported that Atari had purchased the rights to publish the game. Ending months of speculation, Infogames announced on November 7, 2008 that Atari would be releasing the game in June 2009 to coincide with the 25th anniversary of the first film's theatrical release.

In April 2009, it was revealed that the game in Europe would be released by Sony instead of by Atari (for PS3 and PS2) and that the others system versions would be delayed till fall.

Ghostbusters videogame front Beta ps3

PS3 Beta Cover Art

Main CastEdit

Playable CharactersEdit

Main CharactersEdit

Minor CharactersEdit

Major Boss GhostsEdit

Exclusive ContentEdit

Ghostbusters: The Video Game also has exclusive bonus content available which will differ depending on which store the game is purchased at. So far, this content includes the following:

Issues and ConflictsEdit

The two styles "realistic version" and "stylized version" have many differences in appearances, characters, and gameplay mechanics that stand to argue what is Movie Timeline Canon and what is not.

The painting of Vigo in the basement should not be there as it was destroyed at the end of Ghostbusters II and replaced by the Guardian Angel Painting featuring the four Ghostbusters in it.

Sequel IdeasEdit

The main idea for a sequel to Ghostbusters: The Video Game was to transition to a new team in a new city with Ray Stantz acting in a kind of mentor capacity. The sequel happening was more or less linked to if a new movie was going to get made at the time. [8] There were many concepts and a few levels were scripted. [9]

Trivia Edit

  • The script was not based on any drafts of Ghostbusters III. [10] [11]
  • Internally, the Terminal team wanted the game to be Ghostbusters III. Aykroyd and Ramis considered it to be the third film. There was a logo made. Sony Pictures wouldn't allow it. At the time, they didn't want that tied to a game. [12]
  • The budget of the game was at least $30-40 million but it is unknown how much was paid to the voice talents total. [13]
  • Peter suggests the Rookie test the prototype Proton Pack because the Firehouse's mortgage is still in Ray's name,[14] a nod to the first film.
  • Just before the Psi Energy Pulse hits, Peter mentions he doesn't want to know the Rookie's name as things didn't end so well for a previous hire.
  • Peter refers to the first case "I've seen this one before" but still ends up getting slimed by Slimer.
  • Ray refers to Slimer by his nicknames of "Onionhead" and "spud"
  • It is stated that the Ghostbusters gave a "clean bill of health" to the Sedgewick Hotel "5 years ago." [15]
    • It may actually be seven because of the 5 years between Ghostbusters and Ghostbusters II along with the 2 years between G2 and Ghostbusters: The Video Game.
    • Though it is possible that they revisited the Sedgewick after they were once again allowed to legally investigate and capture the paranormal during Ghostbusters II. The Mood Slime was able to rise ghosts in anything and anywhere where death had occurred. This would also link with the lines said to the discussion between Peter, Ray, and John O'Keefe, the hotel manager, regarding multiple invoices during the Ghostbusters Video Game.
    • Or they did do multiple busts at the Sedgewick up to 1986, evidenced by Ray mentioning "invoices" and the Sloth Ghost being held in the Containment Unit (in the Realistic Versions). An exact date is never stated in Ghostbusters II when the Ghostbusters were served the judicial restraining order. "5 Years Later" simply refers to the amount of time between films.
  • Egon reminds Peter of the "Ellis Island Incident" after the Manager refuses to allow Peter and the Rookie into the Alhambra Ballroom. This is a reference to the animation of the Statue of Liberty in Ghostbusters II.
  • At the beginning of "Checking out the Library" (realistic versions) and between "Museum of (Super)Natural History" and "Return to the Sedgewick" (stylized versions), Egon reveals the reason he's had so much time to invent new equipment is due in part to an experiment he's conducting. He only sleeps an average of 14 minutes a day.
  • During the Museum level the destruction of certain crates reveals purple lights similar to those seen after the Containment Unit is shut down in the first Ghostbusters film.
  • Winston tells Peter about Ray's possession and refers to his first possession by Vigo in Ghostbusters II, implicitly. In the stylized version, Winston mentions the "Vigo" incident further in the museum level, after gate 3487 is opened.
  • In the Realistic Version of "Lost Island Rising," Peter thinks the Black Slime and Imprisoned Juvenile Sloar smells like the Fulton Fish Market. In the Stylized Version, Peter makes the Fulton reference as several Black Slime Scuttlers rush towards him, Winston, and the Rookie.
  • The Video Game was mentioned by Michael Gross in the The Real Ghostbusters DVD Box Set's commentary track for The Real Ghostbusters episode "Take Two" [16]
  • Despite June 2009 data reporting one million units sold, the game broke even in sales about a year and a half after the release date. [17] [18]

References in IDW ComicsEdit

  • In Ghostbusters: What in Samhain Just Happened?!:
    • On the RI Cover, the Spider Witch appears in the mirror.
  • In Ghostbusters Volume 1 #1:
    • On Page 1, it is established Winston does not have his history doctorate like he does in the game.
    • On Page 19, as of the conclusion of The Video Game, Slimer was on the loose. It is unclear if he was recaptured and escaped again or was loose all these years between the events of the game and Issue #1.
    • On Page 19, When Peter and Winston battle Slimer at the end, Peter mentions a score to settle. This is a nod to when he was slimed in the first movie and on the first level of The Video Game, Welcome to the Sedgewick.
    • On Page 22, the back up story has a few references to The Video Game. PCOC was an oversight group formed by the city to keep an eye on the Ghostbusters during the events of the game. The officials mention Jock Mulligan, who was the mayor during the game and was possessed by the principal villain, Ivo Shandor, for months. They mention the insurance payouts the city had to pay in relation to the damage caused by the Ghostbusters, who are bonded city contractors as of the game. One of the photos shown was of Slimer inside the Paranormal Containment Research Tank. Walter Peck, who was the head of PCOC during the events the game, alludes to when he was possessed in the museum level.
  • In Ghostbusters Volume 1 #2:
    • On Page 3, as an easter egg, one of the room numbers by Winston at the start is 1221. Room 1221 is the room Spider Witch used at the Sedgewick Hotel.
    • On Page 5, from here and on in the comic book, the portrait of Vigo resides in the Firehouse near Janine's desk. In The Video Game, it first appeared in that spot.
    • On Page 9, Peter alludes to the Natural History Museum's World of Gozer exhibit from the game. It was a center point of the game, where Shandor manipulated events and a big paranormal shockwave erupted from the museum and jump started all the paranormal activity in the story.
    • On Page 16, when Ray and Egon investigate the kitchen in the Wandering Hills house, on the chalkboard there is a reference to Chef Sargossa from the stylized version of the game and Hotel de Gustav (an object from it could be collected) from the realistic. The Phantom Cakework, from the stylized version, is on the table.
  • In Ghostbusters Volume 1 #3:
    • On Page 2, when Ron Alexander shoots pool in the bar, he mentions he applied for a franchise but was rejected. At the start of The Video Game, a museum guard saw a new commercial which mentioned franchise applications were available and at the end of the game, the Rookie is offered the chance to lead up his own.
    • On Page 5, Egon refers to Stay Puft as "Marshmallow Avatar." The avatar term was coined in The Video Game.
    • On Page 10, one of the billboards in Times Square references "Stay Puft The Musical." This was mentioned by Sedgewick patrons at the first Sedgewick Hotel mission in realistic versions .
    • On Page 12, when the Ghostbusters fight the Gozerian Terror Bear, Peter makes light of all the options for the Proton Pack like the experimental version used in The Video Game. Egon reminds him the experimental Proton Pack shorted out in Las Vegas then states the Boson Pack needs venting like the experimental park. The Boson pack Egon uses in itself is a nod to the experimental pack. It was too unstable so not one to give up, Egon made the Boson dart option into a new pack used occasionally in the ongoing series.
    • On Page 22, in the PCOC section, Peter makes his own notes like he did with the Tobin's Spirit Guide entries in the Stylized Versions. The Further Notes clarifies what Egon's pack in the main story was and refers to Boson Darts from The Video Game.
  • In Ghostbusters Volume 1 #4:
    • On Page 5, Peter refers to the Rookie and his victory over Stay Puft in the Times Square level.
    • On Page 6, Jock Mulligan shows up on one of Peck's speed dial options on his phone.
    • On Page 22, the PCOC file is Video Game oriented. The article in the upper left mentions the Ghostbusters hiring three new hands - Maddie Collins, Chad Fuller, and Bryan Welsh. These are names created by the PCOC writer/artist Tristan Jones - Maddie for the Female Rookie, Chad for the Stylized version of Rookie, and Bryan for the Realistic version. A mix of versions of the game are established to be incorporated into this comic's canon. "The Architect" is mentioned and a photo and file on the Marshmallow Mini from realistic version is included.
  • In Ghostbusters Volume 1 #5:
    • On Page 1, two of the storefronts in Fantastic Land have nods to Ivo Shandor and Papa Sargassi.
    • On Page 12, a lot of Cursed Artifacts from the game show up in Ray's Occult from here on out in the comic. The bottom half of the Ritual Mask of Bad Advice, Portrait of G. Sedgewick, Spider Witch is on the store's calendar, Swiss Death Clock can be seen by the door, Featherwell's Stalking Chair is near Ray and the Cursed Musket of Cecil Starkey is also near Ray.
    • On Page 15, during the airplane ride, The Church of Gozer Songbook, another collectible, is in the stack of books on the plane trip.
    • On Page 22, the PCOC file refers to the events of Ghostbusters: The Video Game and Black Slime.
  • In Ghostbusters Volume 1 #6:
    • On Page 5, behind Ray are stuffed dolls. One is of Azetlor from the Stylized Versions.
    • On Page 22, the PCOC file mentions of the Cult of Gozer, Ivo Shandor, and the Gozerian Codex.
  • In Ghostbusters Volume 1 #7:
    • On Page 19, a Stay Puft The Musical sign stands on a roof next to the hospital.
  • In Ghostbusters Volume 1 #8:
    • On Page 1, Peter walks near the Painting of the Trustees.
    • On Page 6, on the mantle lies the Stone Angel Head and near it the Whistling Bust of Mausch.
    • On Page 8, on Egon's white board, there's photos from PCOC files of past issues and photos of Mandala nodes from the game.
    • On Page 8, Winston brings up how Egon hardly slept. This also came up in the library level of the game. Egon mentioned he's had time to make prototypes due to an ongoing experiment where he sleeps an average of 14 minutes a day.
    • On Page 9, Egon uses Belascu shaving cream referencing Unruly Beard of V. Belascu
    • On Page 23, in the Tobin story, it's revealed Tobin once met with Vladimir Belascu.
  • In Ghostbusters Volume 1 #9:
    • On Page 1, the Mayor seems to be visually based on version of Jock Mulligan from the Stylized version.
    • On Page 25, Peter mentions the Rookie from the Realistic Versions and the two Rookies from the Stylized Versions. Peter also brings up franchising for the Ghostbusters and asks why it hasn't become so widespread yet.
  • In Ghostbusters Volume 1 #11:
    • On Page 11, in the library, Stylized version of Azetlor is seen on the Bookworm poster. "Bookworm" was Ray's nickname for it.
  • In Ghostbusters Volume 1 #12:
    • On Page 10, in the band's flashback, on the shelf behind the drummer is the Singing Slime - another collectible.
    • On Page 10, to the left of Peter in the DJ's room on the board is a photograph of the Possessed Bell-Bottom Jeans
    • On Page 23, Peter discovers the Slime Blower was stuck on the Slime Tether. To trap the ghost, Peter has Laura Parr activate the Super Slammer Trap on the roof.
  • In Ghostbusters Volume 1 #13:
    • The Cover A is from the Rookie's perspective.
    • On Page 1, the Ghost Shark is based on the unused character from Realistic Versions who killed Pappy Sargassi.
    • On Page 1, The Rookie makes his debut in the comic. It's revealed he's leading a franchise in Chicago. This was one of the locations offered to him at the end of The Video Game. Winston calls him by one of his nicknames "Youngblood" that came up during levels. He kept his defunct experimental pack as a souvenir but it only functions as a regular pack currently. He also kept his Rookie name patch to help deter angry clients.
  • In Ghostbusters Volume 1 #14:
    • On Page 8, Blinkers is on Peck's computer screen.
    • On Page 19, on the tack board, there are photos of the Mandala.
  • In Ghostbusters Volume 1 #15:
    • On Page 19, the billboard at the end references Blinkers and his television show.
  • In Ghostbusters Volume 1 #16:
    • On Page 1, it is revealed Winston has an Honorary Doctorate.
    • On Page 20, behind Possessed Janosz are letters from the Gozerian Alphabet. Translated they read, "Third Minion Returns Idulnas".
  • In Ghostbusters Volume 2 #1:
    • On the subscription cover, on the newspaper back page, PCOC is mentioned. Rookie is among the photos.
    • On Page 2, on the far right is the Spider Witch with her victim from the Realistic Version of the "Return to the Sedgewick" level.
    • On Page 5, Winston was taken from his apartment, the first time it was seen in any medium and previously mentioned at start of the realistic versions of "Return to the Sedgewick" level.
    • On Page 7 to 9, the apartment has a couple Cursed Artifacts. Behind Special Agent Melanie Ortiz is the Foxhunt on Tiamat Island, the Anguished Stuffed Bear is on the table up above from Kylie Griffin, and in the lobby behind Kylie is part of the Ravishing Red Prince.
    • On Page 12, Peck's technical report on the Containment Unit has the addresses of the EPA and PCOC.
    • On Page 15, the Collectors' Limbo dimension is based on the Gozerian dimension designs from the first movie (seen in "Making Ghostbusters") and later utilized for the "Checking out the Library" level.
    • On Page 18, on the table in Peter's office next to the box is the Skull of Ivo Shandor as it appears after Rookie collected it.
  • In Ghostbusters Volume 2 #2:
    • On Page 5, the inside of the locker Janine looks in is based on the profile screen from the Stylized Versions complete with the Male Rookie's I.D. card. On a shelf in the locker is the P.K.E. Meter from the Stylized Versions.
    • On Page 19, Janine's drink is Chamomile, her favorite, as she mentioned in Realistic Versions in the cutscene before the last level.
  • In Ghostbusters Volume 2 #3:
    • On Page 1, behind Melanie Ortiz is the Skull of Ivo Shandor in Peter's office.
    • On Page 4, still on Janosz' wall are Gozerian letters
    • On Page 5, the Firehouse's ladder to the third floor and draped cloth seen in Realistic Versions is to the left of Janine.
    • On Page 15, when the Draguar returns, behind Melanie is a "Stay Puft the Musical" ad.
    • On Page 20, the Gozerian letters translate to the original Ghostbusters' names - Egon Spengler (upper left corner), Peter Venkman (above Kylie), Ray Stantz (left of Kylie), and Winston Zeddemore (right of Kylie).
  • In Ghostbusters Volume 2 #5:
    • On Page 2, Janine is wearing an outfit and headset combination seen towards the end of Realistic Versions.
    • On Page 15, Roger's wine bottle references Les Oiseaux Fine Wines, seen in the lobby of the Sedgewick Hotel (first level) in the Realistic Versions.
    • On Page 18, Janine is encased in yellow Slime.
    • On Page 18, in the corner of Roger's living room is the Ghostfruit Tree.
  • In Ghostbusters Volume 2 #6:
    • On Page 2, from here on, the calendar in the tank with Slimer is the Pin-Up Calendar of Doom!
    • On Page 3, the Wall-Trap is a modified Super Slammer Trap.
    • On Page 3, Hohman's Black Low-Rise on the floor near the Aura Video Analyzer console.
    • On Page 5, taped to the shelf is the drawing for Uncle Egon from the Realistic Versions.
    • On Page 9, the choir of angels around Egon are based on the Stone Angels.
    • On Page 19, the doughnut on the rack in the Firehouse's kitchen area from Realistic Versions appears.
  • In Ghostbusters Volume 2 #7:
    • On Page 4, Marine Ecto-8 makes its debut in the comic.
  • In Ghostbusters Volume 2 #9:
    • On Page 9, in the middle of Egon's white board, a photo of the Black Slime Elemental from the Stylized Versions.
    • On Page 10, the x days since last incident sign from the Realistic Versions appears makes its debut.
    • On Page 11, the view of the Ecto Visors is a tweaked version of the point of view from the Paragoggles in the Realistic Versions.
  • In Ghostbusters Volume 2 #10:
    • On Page 17, in Jasmine's bedroom is a Plush Dog from Realistic Versions, in the Juvenile Curriculum section of the Checking Out the Library level.
  • In Ghostbusters Volume 2 #11:
    • On Page 6, in front of Ray is the Archangel's Gallbladder.
    • On Page 6, the fourth yellow Post-It Note, on the middle left of Gallon's Spectral Almanac, references the Gozerian Codex.
    • On Page 15, the third Firehouse arcade Ghost Captors is from Stylized Versions of the Panic in Times Square Level, during the "Going Up" section.
    • On Page 15, on Egon's white board, on the top left is the Photon Tempest Games logo from the "Going Up" section of Panic in Times Square Level.
    • On Page 16, Summoner's Bell appears on the Firehouse kitchen counter where it is in the game after it is collected.
    • On Page 16, the Employee of the Month signs from Realistic Versions debuts.
    • On Page 22, Tiamat is introduced. She was mentioned to be Gozer's adversary in the Realistic Versions museum level when you interact with audio displays.
  • In Ghostbusters Volume 2 #12:
    • On the regular cover, a bottle of Les Oiseaux Fine Wines is on the ground.
    • On Page 6, on the Firehouse refrigerator are two bottles of Singing Slime.
    • On Page 8, the Reluctant Reading Lamp is present in panel two on the table next to Ortiz.
    • On Page 9, in Times Square, on displays are references to Stay Puft and Friends, Saturdays at 8 am, the Hindenburg opera, Les Oiseaux Fine Wines, and Otto's Bar. Between the Caste and GM ads is a blue corporation logo. Except for Les Oiseaux, these are all from the Realistic Versions of Panic in Times Square level.
    • On Page 18, the World of Gozer exhibit is back and the events of The Video Game are noted.
    • On Page 19, Dr. Selwyn makes her debut in the comic.
    • On Page 19, Ron refers to Gozer and the events of The Video Game.
    • On Page 22, Gozerian letters appear on artifact.
  • In Ghostbusters Volume 2 #13:
    • On Page 2, Ecto-1b makes its debut in the comic.
    • On Page 20, the black fruit snack box refers to the Ghostfruit Tree.
  • In Ghostbusters Volume 2 #14:
    • On Page 16, Ray talks about Gozer's banishment, which was revealed from audio displays in the Museum of (Super)Natural History level Realistic Versions.
  • In Ghostbusters Volume 2 #15:
    • On the regular cover, 2:00 mentions Chamomile tea. This is Janine's favorite.
    • On Page 8, Archangel's Gallbladder is still in Ray's occult.
    • On Page 8, Tiamat and Gozer's names are in Gozerian alphabet in Tobin's entry Kylie shows.
    • On Page 8, Kylie alludes to the Cult of Gozer and Cult of Tiamat's conflict as recounted during the Museum of (Super)Natural History level.
    • On Page 9, the pages of Tobin's Spirit Guide shown has the circle of Gozerian seen in the Library ghost's room in Realistic Versions of Checking Out the Library Level.
    • On Page 14, the New York City poster from Realistic Versions is up on the wall in Firehouse 2nd floor.
    • On Page 15, the Skull of Ivo Shandor is still at its place in Peter's office.
  • In Ghostbusters Volume 2 #16:
    • On Page 16, Ray mentions Crossing the Streams worked at least twice before. The Ghostbusters used it a second time to destroy Ivo Shandor's Supreme Destructor Form.
  • In Ghostbusters Volume 2 #17:
    • On Page 15, on Hart Island, in one scene in the upper right corner is the Stylized version of the Cemetery Crawler, in the form before it is shot at.
    • On Page 20, on the foot locker is dinosaur toy box that references the surname Jesse Sosa, a character artist on the Realistic versions.
  • In Ghostbusters Volume 2 #18:
    • On Page 4, Gozer takes on the form of the Spider Witch from the Realistic Versions. Also present in the vision are the Spider Crawlers and Spectral Spawning Husks from Realistic Versions.
    • On Page 12, the daily special board references Chef Sargossa from the Stylized Versions. Inside the cafe, the portrait to the far right by the doors is of the Phantom Craftwork from Stylized Versions.
    • On Page 15, on the Firehouse 2nd floor is the 'Come Visit...' poster from the Realistic Versions, is (accurately) hanging up near the stairs. Also present is the ladder and towel seen. The chalkboard features the Proton Stream equations seen in Realistic Versions. Also on the board, a reference to Chicago and Ilyssa Selwyn.
    • On Page 17, once again, the Pin-Up Calendar of Doom! is in the tank with Slimer.
    • On Page 18, the thermometer used by Kylie is connected to a modified version of the P.K.E. Meter seen in Stylized Version as evidenced by the look and the words on screen like 'P.K.E.' but lacking the wings and handle.
  • In Ghostbusters Volume 2 #19:
    • On Page 7, the lower drawing by Janine's desk is from Egon's nephew Ed.
    • On Page 7, the Skull of Ivo Shandor can be partially seen on the desk in Peter's office.
    • On Page 8, the Ravishing Red Prince is posted above Janine's head. This is the location it appears once collected in the game.
    • On Page 13, the design of the Sloar is based on the Juvenile Sloar that appears in the Lost Island Rising level of The Video Game, realistic versions.
    • On Page 16, as Tiamat pulls Gozer's consciousness from the Sloar form, Black Slime can be seen.
  • In Ghostbusters Volume 2 #20:
    • On Page 6, behind Ray is the hatch and devices from the Containment Unit seen in Realistic Versions. Apparently, they repurposed some parts for the current version of the unit.
    • On Page 7, still on the side of the filing cabinet is Ed's drawing.
    • On Page 8, when the basement is transformed, above the Containment Unit is the portrait of Ivo Shandor's Mother seen in Stylized Versions.
  • In Teenage Mutant Ninja Turtles/Ghostbusters #2:
    • On Page 11, still up on the second floor are the New York poster and ladder with towel. The Pin-Up Calendar of Doom! is still in the tank with Slimer.
    • On Page 12, in a box on the shelf by Peter on Firehouse 2nd floor, is the Stasis Field Generator from Ghostbusters: The Video Game, Portable version.
    • On Page 22, a jar of Singing Slime is in Ray's locker.
  • In Teenage Mutant Ninja Turtles/Ghostbusters #3:
    • On Page 7, the Employee of the Month board appears.
    • On Page 20, the lockers, punching bag and Anguished Stuffed Bear are where they are in the Firehouse sleeping quarters during Realistic Versions.
  • In Teenage Mutant Ninja Turtles/Ghostbusters #4:
    • On Page 1, the Employee of the Month board and days without incident sign appear.
    • On Page 3, after the proximity alarm, between Winston and Leonardo is the Andres brand microwave from Realistic Versions.
    • On Page 16, the Singing Slime is on top of the refrigerator.
  • In Ghostbusters: Get Real #1:
    • On Page 16, the Employee of the Month board appears.
  • In Ghostbusters: Get Real #2:
    • On Page 7, on the Aura Video-Analyzer monitor is the city map from the DS version.
    • On Page 14 to 15, one of the portals the Cerberus entity goes past on the bottom of the page, to the right, are Winston, Egon, Ray, Peter from the Stylized Versions.
    • On Page 16, the Pin-Up Calendar of Doom! is in the tank with Slimer.
    • On Page 16, on the floor, right of Ray is Hohman's Black Low-Rise.
    • On Page 17, the Days Without Incident and Employee of the Month boards appear.
    • On Page 17, the Summoner Bell appears on the counter behind Winston, from The Real Ghostbusters, the bell is left of the maroon colored Andres brand microwave also from Realistic Versions.
    • On Page 18, on chalkboard, In the lower left corner are Gozerian letters, from Ghostbusters in alphabetic order. The M, N, and O are the first row and the X, Y, Z on the second row.
  • In Ghostbusters: Get Real #3:
    • On Page 10, the Employee of the Month board appears.
    • On Page 10, the Peter, like in the first level, opts to play one of the arcades instead of helping the other Ghostbusters.
    • On Page 15, the Summoner Bell on kitchen counter again. The Skull of Ivo Shandor appears in Peter's office again.
  • In Ghostbusters: Get Real #4:
    • On Page 4, the Employee of the Month board appears.
  • In Ghostbusters: Get Real TPB
    • On Page 43, the portal that featured the Filmation's Ghostbusters was changed to the Male Rookie and Female Rookie from the Stylized Versions.
  • In Ghostbusters International #1:
    • On Page 13, the outfit Janine wearing is what she wore in Realistic Versions.
    • On Page 13, on top of the middle drawer behind Janine is a box of organic chamomile.
    • On Page 18, in Erland Vinter's office, the Board of Trustees Painting hangs.
    • On Page 19, Walter Peck mentions the Paranormal Contracts Oversight Committee.
  • In Ghostbusters International #2:
    • On Page 3, Walter Peck mentions the Paranormal Contracts Oversight Commission.
    • On Page 11, outside the New York Public Library, on the right, is an advertisement of the Ali El-Baluu exhibit.
    • On Page 11, Archangel's Gallbladder is on Kylie's right in Ray's Occult.
    • On Page 11, outside the New York Public Library, the blue and white sign advertises Wolf Van Shandor.
    • On Page 11, the Portrait of Eleanor Twitty is also up in Ray's Occult.
  • In Ghostbusters International #3:
    • On Page 8, the Skull of Ivo Shandor is right of Kylie in Peter's office.
  • In Ghostbusters International #5:
    • On Page 13, Ray mentions the Mood slime is self-replicating.
  • In Ghostbusters International #8:
    • On Page 1 to 3, the third floor of the Firehouse resembles the layout of the second floor seen in the Stylized Versions. There is the console with six monitors, a panel above the console, the shelving, a table with various gear on it like the Stylized version of the Boson Dart attachment, the 4 column mustard drawer set and various objects atop it, the cork board with the map of New York City, the TV with the loading screen of the game, and the Ghost Capture arcade
    • On Page 20, Peter mentions PCOC and Walter Peck.
  • In Ghostbusters International #10:
    • On Page 16, left of Kylie is the Summoner Bell and behind her is the microwave n panel 4:
    • On Page 16, behind Jenny is the Mercury poster Realistic Versions
    • On Page 16, in panel 5, immediately right of Jenny is the Employee of the Month board and right of the Employee of the Month is the Pomegranate Fire Truck poster next to it.
    • On Page 17, in panel 1, the doughnut hanging above the sink appears. In panel 3, the # of days since last incident sign appears.
    • On Page 19, in panel 6, Janine has a mug with a tea bag in it, a nod to her love of chamomile.
  • In Ghostbusters International #11:
    • On Page 4, Loftur remarks the veil to beyond is thinnest in Central Park. This was previously experienced in the finale of The Video Game
    • On Page 18, Winston was similarly left behind when other Ghostbusters went on an interdimensional trip in the Checking Out the Library Level.
  • In Ghostbusters Annual 2017:
    • On Page 7, in panel 2, the books in Winston's backpack are about Egyptology - a nod to his doctorate in that field in Realistic Versions.
    • On Page 25, Ron uses Rookie's "Rook" nickname.
    • On Page 39, the opening panel is a loose nod to the layout of the second floor of the Firehouse in Realistic Versions, with the vacuum cleaner, cart, ladder, boxes, and green rug. The Phoenician Plague Vase appears where it is after Rookie collects it. In panel 2, the Paranormal Containment Research Tank's roof sports features seen in the concept design included in the Realistic Versions disc. On the bottom left, between Egon's legs, the PCOC flier the Ghostbusters find on the doors of the Sedgewick Hotel when they return to it. The Pin-Up Calendar of Doom appears in the tank with Slimer.
    • On Page 40, in panel 4, on the far right is the human take on Chef Sargossa/Deforrest.
    • On Page 41, in panel 1, the Human Body poster appears.
    • On Page 41, Ray mentions Tobin's Spirit Guide, the Cult of Gozer, Gozer, and the cult's use of the Sedgewick Hotel.
    • On Page 41, Spider Witch (below left of Chairman), The Chairman, Ivo Shandor (green on robe), and Edmund Hoover (right of Shandor) make a cameo as cultists.
    • On Page 42, in panel 3, the days without incident sign appears.
    • On Page 43, in panel 5, the punching bag from the sleeping quarters and the microwave appears.
  • In Ghostbusters 101 Issue #2:
    • On Page 7, in panel 2, still on the counter is the Archangel's Gallbladder cursed artifact from Ghostbusters: The Video Game, Realistic Versions.
    • On Page 11, the third floor is still visually based on the second floor in Ghostbusters: The Video Game, Stylized Versions and bears many references.
      • The loading screen on the TV
      • On the table on the left are some Stylized Versions of equipment: A Trap, Paragoggles, A Proton Pack with the Boson Dart attachment, Slime Mine, and a Slime Blower.
      • On the table on the right are more Stylized Versions of equipment: a Stasis Stream, Particle Thrower, and P.K.E. Meter
      • Aiming reticule on the floor
      • Interact logo prompt on the floor
      • Map on the brown board
    • On Page 12, in panel 3, on the top right monitor is still of the Male Rookie looking around the 2nd floor of the Firehouse in Ghostbusters: The Video Game, Stylized Versions.
    • On Page 13, in panel 1, on the table is a Shock Blast.
  • In Ghostbusters: Funko Universe:
    • On Page 11, the Ghostbusters do research on the second floor of the Firehouse from Ghostbusters: The Video Game, Stylized versions evidenced by the computer monitor and yellow file.
  • In Ghostbusters 101 Issue #3:
    • On Page 1, in panel 4, on the far right is the tip of Marine Ecto-8. Cait's flightsuit name label is "Cadet" - a nod to one of Rookie's nicknames in Ghostbusters: The Video Game.
    • On Page 2, in panel 2, behind Zoe on the brown board are the papers posted up during Ghostbusters: The Video Game, Realistic Versions on the second floor by the kitchen area.
    • On Page 5, panel 4, the news ticker now mentions PCOC.
    • On Page 11, panel 3, left of Peter is the Phoenician Plague Vase where it appears after Rookie collects it in Ghostbusters: The Video Game, Realistic Versions. The second floor is still laid out like it was in Ghostbusters: The Video Game, Realistic Versions such as the green carpet, Periodic Table, and New York City poster.
    • On Page 15, Winston alludes to Egon's experiments on himself. In The Video Game, he tried sleeping an average of 14 minutes a day to get more work done.
    • On Page 24, Peter sneaked in a joke in the rarer varieties section. Peter also wrote in his own thoughts on the Tobin files the Rookies gained from scanning entities in Ghostbusters: The Video Game.
  • In Ghostbusters 101 Issue #4:
    • On the Regular Cover, the America Museum of Natural History is marked on the map.
    • The teams take Marine Ecto-8 to Ellis Island. The vehicle originated in the game and Ellis Island was mentioned by Egon in the Welcome to the Hotel Sedgewick Level.
    • On Page 7, in panel 4, to the right of Kevin Tanaka, is the Skull of Ivo Shandor.
  • In Ghostbusters 101 Issue #5:
    • On Page 10, in panel 4, on the ground on the right is Ali El-Baluu's Irksome Rug where it appears after Rookie collects it in Realistic Versions.
    • On Page 23, mentioned in the Tobin's Spirit Guide and Schoening Omnibi sections is the Cult of Gozer. Mentioned in The Book of Curses section is the Museum of Natural History.
  • In Ghostbusters 101 Issue #6:
    • On Page 3, Garrett brings up the self-replicating nature of the Psychomagnotheric Slime.
  • In Teenage Mutant Ninja Turtles/Ghostbusters Volume 2 Issue #1:
    • Winston's bio in the Dramatis Personae reveals his honorary doctorate was in parapsychology. In the game, it was a doctorate in history.
    • On Page 7, in panel 4, on the kitchen counter the Summoner's Bell and microwave from Ghostbusters: The Video Game, Realistic Versions. The vacuum cleaner is on the floor where it's located in-game.
    • On Page 8, in panel 1, on top of the refrigerator is the Singing Slime from Realistic Versions.
    • On Page 11, in panel 1, in the lower left corner is part of the Hohman's Low Black-Ruse cursed artifact from Realistic Versions.
    • On Page 18, in panel 1, on the table are equipment from stylized versions: a Slime Mine, Proton Pack with Boson Dart, and a Stasis Stream. Egon appears to be holding the Shock Blast as well. In panel 3, to the right of Egon is a still, from stylized versions, of Ray with the Aura Video Analyzer colander on in the cinematic after the player finds the team on the second floor at the beginning of gameplay.
    • On Page 19, in panel 4, also seen on the table are more equipment from stylized versions: Paragoggles, a Trap, and a P.K.E. Meter
    • On Page 20, in panel 1, Egon works at the console from stylized versions. In panel 4, on the right, the arcade is Ghost Capture from the Panic in Times Square level from stylized versions. In the middle is the Moonstrosity X arcade from the Firehouse second floor in realistic versions.
  • In Teenage Mutant Ninja Turtles/Ghostbusters Volume 2 Issue #2:
    • On Page 4 on the table are equipment from Stylized Versions: a disassembled Proton Pack and Boson Dart, P.K.E. Meter, Slime Mine, and a Trap.
    • On Page 18, in panel 5, on the right, the arcade is Ghost Capture from the Panic in Times Square level from stylized versions. In the middle is the Moonstrosity X arcade from the Firehouse second floor in realistic versions.
    • On Page 20, Janine's new look is based on her appearance in Stylized Versions.
  • In Teenage Mutant Ninja Turtles/Ghostbusters Volume 2 Issue #3:
    • On Page 2, the fourth Ghostbusturtle is that universe's version of the Rookie.
  • In Teenage Mutant Ninja Turtles/Ghostbusters Volume 2 Issue #5:
    • On Page 9, like in Issue #2, Janine's design is once again based on the version seen in Stylized Versions.
  • In Ghostbusters Annual 2018:
    • On Page 9, in panel 1, the Firehouse's microwave and Days since last incident sign from Realistic Versions. In panel 2, the Mercury poster from Realistic Versions. In panel 5, on the floor is Hohman's Black Low-Rise from where it goes after Rookie collects it Realistic Versions.
    • On Page 10, in panel 2, on the billiards table is the Toaster of Sights Unseen after it's collected.
  • In Ghostbusters Crossing Over #1:
    • On Page 1, the first 2 panels recreate Teenage Mutant Ninja Turtles/Ghostbusters Volume 2 Issue #2 page 4 panel 3 with the equipment from the Stylized version: Trap, Slime Mine, P.K.E. Meter, Proton Pack, and Boson Dart.
  • In Ghostbusters Crossing Over #2:
    • On Page 2, once again, the third floor is modeled after the second floor in the Stylized Versions, including the map of New York City, the loading screen, and the Ghost Capture arcade and blue arcade next to it.
    • On Page 20, in the top right corner are Egon, Winston, Ray, and Peter from the Stylized Versions.
  • The events of the game are mentioned in Rookie's bio in the 30th Crossing Over Virtual Trading Card, released on May 31, 2018. [19]
  • In Ghostbusters Crossing Over #3:
    • On Cover A, Rookie appears.
  • In Ghostbusters Crossing Over #5:
    • On Cover A, Marine Ecto-8 appears.
    • On Page 1, one of the Slimers is from the stylized version of the video game.
    • On Page 3, in panel 5, is the Pin-Up Calendar of Doom! in its usual place in the tank.

See also Edit

External linksEdit


  1. Ghostbusters: The Video Game page at Spook Central
  2. Ghostbusters: The Video Game Main Credits Page at Spook Central
  3. GBTVGReferenceThanksgiving.jpg
  4. Cross the Streams Episode 38 8:15-13:20
  5. Cross the Streams Episode 38 13:22-15:40
  6. skankerzero Ghostbusters Fans post 8/3/12
  7. skankerzero Ghostbusters Fans post 5/29/13
  8. skankerzero reply Ghostbusters Fans 7/26/15
  9. Wallace, Daniel (2015). Ghostbusters The Ultimate Visual History, p. 205. Insight Editions, San Rafael CA USA, ISBN 9781608875108. Mark Randel says: "We had lot's of concepts for a sequel and had a few levels scripted, but a sequel never materialized."
  10. Reddit AMA "AMA with the developers of 2009's Ghostbusters: The Video Game!" 7/16/16 Drew Haworth says: "No truth to that one! Our script for the game is entirely original--with, of course, heavy nods to the films."
  11. Reddit AMA "AMA with the developers of 2009's Ghostbusters: The Video Game!" 7/16/16 John Melchior says: "No, this story was original."
  12. Reddit AMA "AMA with the developers of 2009's Ghostbusters: The Video Game!" 7/16/16 John Melchior says: "We wanted this to be GB3, Dan and Harold considered this game to be the third film and mention it in the making of video. However, there was no way Sony Pictures was going to allow for that. They needed to not have that tied to a game, which I get. We pushed hard, but we get it. We had a BADASS logo for it"
  13. "Crossing the Streams Radio Show Episode 29" 28:38-28:55
  14. GBTVGReferenceMortgage.jpg
  15. GBTVGReferenceCleanBillofHealth.jpg
  16. Michael C. Gross (2009). The Real Ghostbusters - "Take Two" (1986) Commentary (DVD ts. 10:31-10:35). Time Life Entertainment. Michael Gross says: "The way I hear, the game is being promoted -- they're promoting it as GB3."
  17. USA Today "Ghostbusters tops 1 million in sales" 7/27/2009
  18. Ghostbusters Fans skankerzero reply 6/5/16 skankerzero says: "It did well enough but I remember one of our assistant producers telling me about a year and a half later that it finally made it's money back. Most hit games make their money back in the first month."
  19. TomWaltz Tweet 5/31/18


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