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Revision as of 15:08, 1 March 2020

Ghostbusters: The Video Game Credits for all versions and content.

Notes

The credits get updated from the realistic version.

Key

Note that if there is no citation next to a credit that it means that it is present in all credits
(RV)=Realistic version, which is present when it only appears in the credits for that version
(SV)=Stylized version in generial
(SVPS2)=Stylized version for PS2
(SVWii)=Stylized version for Wii
(SPV)=Stylized Portable version
(RMV)=Remastered version

Typed Credits

Start-up Credits

Introduction Credits

To see credits click "Show".

Ending Scrolling Credits

Credits in Every Version

Note that these credits appear in all versions of Ghostbusters: The Video Game, unless otherwise noted. This includes credits for Sony Pictures Consumer Products, Atari, and Enzyme Testing Labs. For Enzyme Testing Labs credits, (SPV) lists a credit type as simply "Testers", however the only crew to show up in a different version game was a "Compliance Testers". They might have consolidated down the "Compliance Testers" and "Testers" credits sections.

Rainmaker Entertainment Credits

Note that Rainmaker Entertainment is credited in every version "(RV/RMV),(SV)" except for (SPV).

RV/RMV Exclusive Credits

Note that Terminal Reality, Threewave Interactive, Renkewitz Studios, and Perspective Studios credits only appear in (RV/RMV)s.

SV Exclusive Credits

Note that Flashman Studio, War Drum Studios, and Gl33k Audio credits only appear in the (SV).

Red Fly Studio Credits

Note that Red Fly Studio worked on (SV) and (SPV). However the credits given in the (SPV) seem to only apply to the "RED FLY STUDIO MANAGEMENT" section.

SPV Exclusive Credits

Note that Zen Studios and Vivendi Games credits only appear in the (SPV). However, some crew credited did get credited differently in other versions of the game.

RMV Exclusive Credits

Note that these credits were added for the (RMV). They include the following companies and studios: Saber Interactive, Sony Pictures Consumer Products, Infernal Engine, and Terminal Reality.