The Real Ghostbusters was an arcade game based on the cartoon series of the same name released by Data East in 1987. The game was later ported to the Amiga, Amstrad CPC, Atari ST, Commodore 64, ZX Spectrum.[1] The game was released as a dedicated three player cabinet, as well as a two player conversion kit.

Arcade Releases

The Real Ghostbusters arcade game is a modified export version of the Japanese arcade game "Meikyū Hunter G" (迷宮ハンターG) with most of the graphical assets changed into Ghostbusters related imagery and the original music replaced with a chiptune rendition of Ray Parker Jr.'s theme song.

However, the changes are not just superficial, the gameplay in "Meikyū Hunter G" also differs significantly from its Ghostbusters counterpart. The second button is not the proton stream but does a spin shot (which also consumes energy)- instead, pressing both weapon buttons makes the beam. There are several power-ups for the player's gun in Meikyū Hunter G, each giving the gun one of six different attributes (such as longer range, faster bullets), whereas The Real Ghostbusters only has one power-up item for the gun that just increases .

Meikyū Hunter G consists of only eight stages, in contrast to the ten stages in The Real Ghostbusters, and does not have a proper ending. After clearing the eighth stage, the game simply loops back to the first stage with an increased difficulty level.

Home System Releases

In 1988, the UK had ported versions of the arcade game to different types of home computers.

  • Amiga (Disk)
  • Commodore 64
  • Zx Spectrum (Cassette)
  • Amstrad CPC (Disk)


The game allows up to two or three players depending on the version. Each player character is distinguished by the colors of his jumpsuit: blue (left side player), yellow (right side player), and red (center player and only present in the three player version) . The objective of the game is to fight your way through each of 10 levels, capturing and storing ghosts along the way. The end of each level features one or more guardians who, when defeated, will yield a key allowing the player(s) to exit that level. The characters are armed with both guns and Proton Beams. Creatures can be shot with either weapon to transform them into ghosts. The ghosts can then be zapped with the proton beam to store them in the player's backpack. Ammunition for the gun is unlimited, while the proton beam has a limited charge which is displayed at the top of the screen. When two proton beams are crossed, it will combine into an even more powerful proton beam. Also displayed are the number of lives remaining and the number of ghosts collected. On reaching the end of a level there is a short graphic sequence in which collected ghosts are beamed into ghost storage. A bonus life is awarded for every hundredth ghost delivered. Some creatures and objects (e.g. oildrums, wheel-barrows) also award the player with the following bonus items.


  • Ghostbusters logo - Increases the firepower of the player's gun. The more logos the player accumulates, the stronger it becomes.
  • Slimer - Floats aroud the player from attacks, shielding him from enemy attacks.
  • Trap - Refills the player's beam energy.
  • Potion - Creates an aura that makes the player invulnerable for a while until it disappears.
  • Skull - Drains the player's beam energy.



Note, that enemies also used as bosses are listed with a link in the enemies section.




See also


  1. Wikipedia section on the game
  2. Grab used as reference for "The Real Ghostbusters" Commodore 64 version

External links



Arcade Cabinet

Photographs in this section were taken in June 1997 by Mark Brown, who sent prints to Paul Rudoff of Spook Central (Fan Site). Paul scanned in the prints for use on this Wiki. The screen frame artwork is from a different source.

Meikyuu Hunter G

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